Short Description: Fly on wooden helicopter and complete missions.Train you men, RPG progress game.
Full Description: Pilot the wooden helicopter to complete levels. You will complete 60 fly levels and 60 RPG levels with battles. You can upgrade your peoples using shop or just train they.
Two compaign: 1) FLy (taxi).
2) RPG (hunt, quest, adventure, fly)
Game Controls short:
Fly:
"W,S,A,D" or "Arrows" - Control heli.
Commands:
"Z"- come.
"X" - Go away.
"C" - Drop item on earth.
"Space" - To catapult the passenger, a stone through the hatch from below the helicopter.
"V" - To treat the passenger.
"R" - Repair helicopter.
"M" - info/Pause/map/inventory
Description:
Game Controls Full:
Fly: "W,S,A,D" or "Arrows" - Control heli.
We operate helicopter flight.
Commands: "Z" - come.
Works only when the helicopter on the earth!
To give the order "to approach to the helicopter".
Calls up all passengers across from the helicopter, those that is far, from above, from below from the helicopter those do not react to the order, only that in one straight line with helicopter!
It is necessary for what passengers to pull out from water, from fight with animals, from a cave, from confidential caves or for this purpose that would be easier to operate passengers.
"X" - Go away.
Works only when the helicopter on the earth!
To give the order "to Escape from the helicopter".
It is necessary for that the passenger would run in a cave and has collected there things (diamonds, gold, crystals, a tree, meal, a key, a fishing tackle, a spear....).
"C" - Drop it!. Works only when the helicopter on the earth!
If in the helicopter there is a passenger and it has a subject, for example: a spear. That having pressed button "C", the passenger will lay out a subject (spear) on the earth.
It is necessary for that the passenger would take other object (a spear, a fishing tackle, a stone, a key...).
"Space" - Get out!. Works always!
If you took the passenger, it can be thrown out from the helicopter having pressed the button "space". The hatch from below the helicopter opens and the person drops out. If the person falls to the earth from the big height, it can break. If the person falls in water, it will not break! If at the person in hands the big stone, it will throw out at first a stone and if to press once again "Space" will be will drop out after the passenger. Throwing off a stone through the helicopter hatch on wild animals, you it spend a lot of energy.
"V" - Heal. Treatment only, when the passenger in the helicopter works!
It is necessary for what to cure the passenger. Passengers collect meal on a fire, fish, kill animals and from them extract meat... The more level of the passenger, the is more than meat it eats for treatment.
To treat passengers it is necessary often because they can fall, fight and consequently energy is spent.
"R" - Repair. To repair the helicopter.
For 1 tree repairs in any place the helicopter on 2-10 %. Works even in flight.
There is a better repair, a wooden one-storeyed small house, it with the fixture about the right. Having flown up to a small house and having planted the helicopter, light joins. If light for 1 tree 30-50 % of the helicopter will be repaired is shone about the right to a small house.
"M" - info/Pause 1. inventory (Stock) - to look what things in hands at the passengers, what level what passenger... 2. Hiding in caves (for each killed passenger there is one of these passengers while they here will not end). 3. Artifacts. 4. Map. On a map objects, houses, passengers, the helicopter are designated.... In a static kind where they were in the level beginning.
Helicopter: Bottom and helicopter sides are strengthened, and the helicopter screw very weak.
The helicopter has two doors with left and about the right. There is at the helicopter a hatch from below, for this purpose, what to throw off cargo.
The helicopter contains in itself 1 passenger and 1 driver (the driver never leaves the helicopter).
Grum: Grum - the pilot of the helicopter. It has designed the helicopter. Never leaves it. He can prompt to passengers when to go to the helicopter, when to run from the helicopter. It can dump the passenger what to pick up another. It can repair the helicopter and treat passengers in the helicopter....
The passenger: Passengers are primitive silly people. They need to prompt, that it is better to them to do and where, for this purpose you can transport it more close to the object chosen by you, for this purpose, what it to take for example: the spear for this purpose what to fight (Experience). It is possible to beat a scarecrow and thus to train passengers; the fishing tackle for this purpose what to fish (Meal)...
Passengers often leave far from the house and do not know as to return. Often lose a key from the house. You can help, find it a key and bring home.
Animals: Animals are very aggressive. On them it is necessary to hunt with the weapon!
Item: Tree - for helicopter repairing. Meal - for treatment of passengers. Money - crystals, diamonds, gold, jewelry, trophies.... Artifacts - improvements become. ...
Councils: 1) Passengers always distract on the helicopter and try to come into it faster.
If you have landed the passenger for hunting for an animal fly up over it and wait. If at it energy is spent, plant the helicopter on the earth he will come into the helicopter if does not come fly up more close or try to call up him to itself "Z". 2) it is better to attack wild animals crowd of passengers. 3) If you in a cave cannot fly: a) Cave long across. Try to land as much as possible close passenger and to give it the order "X" to run from the helicopter. b) Cave long on a vertical. Try to fly up as much as possible close to gorge and to press "C" to catapult the passenger. And then him to call up "Z" to itself from other place. 4) Try to train passengers on dolls (scarecrows). 5) Try before hunting to be reserved by a considerable quantity of meat or to put one passenger (fisherman) to fish. 6) Try to repair the helicopter in a small house for helicopter repair because at level it is not enough a tree. 7) Try to study all corners (slices) of a map.
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